Giáo trình Kỹ nghệ phần mềm - Bài 7: Sử dụng lại trong phần mềm
Objectives
The benefits of software reuse and some reuse
problems
Different ways to implement software reuse
Patterns of reuse
COTS reuse COTS reuse
Software product lines
s solution. It should be sufficiently abstract to be reused in different settings Patterns often rely on object characteristics such as inheritance and polymorphism Pattern general structure Name A meaningful pattern identifier Problem description Solution description Not a concrete design but a template for a design solution that can be instantiated in different ways. Consequences The results and trade-offs of applying the pattern. Eg. multiple displays Observer pattern Name Observer Description Separates the display of object state from the object itself Problem description Used when multiple displays of state are needed Solution description See slide with UML description Consequences Optimisations to enhance display performance are impractical The Observer pattern Generator-based reuse Standard patterns and algorithms are embedded in the generator and parameterised by user commands. A program is then automatically generated Possible when domain abstractions and their mapping to executable code can be identified A domain specific language is used to compose and control these abstractions Types of program generator Types of program generator Parser and lexical analyser generators for language processing; Code generators in CASE tools. Generator-based reuse is very cost-effective but its applicability is limited to a relatively small number of application domains It is easier for end-users to develop programs using generators compared to other component-based approaches to reuse Reuse through program generation Aspect-oriented development Addresses a major software engineering problem - the separation of concerns. Concerns are functionality but are cross-cutting E.g. all components may monitor their own operation All components may have to maintain security. Cross-cutting concerns are implemented as aspects and are woven into a program. The concern code is reused and the new system is generated by the aspect weaver. Aspect-oriented development Application frameworks A sub-system design made up of A collection of abstract and concrete classes and The interfaces between them The sub-system is implemented by Adding components to fill in parts of the design and Instantiating the abstract classes in the framework. Moderately large entities that can be reused Types of application frameworks System infrastructure frameworks Support the development of system infrastructures Eg. communications, user interfaces and compilers Middleware integration frameworks Standards and classes that support component communication and information exchange .NET, Java Beans, CORBA Enterprise application frameworks Support the development of specific types of application E.g. telecommunications or financial systems. Extending frameworks Extending the framework involves Adding concrete classes that inherit operations from abstract classes in the framework; Adding methods that are called in response to events that are recognised by the framework. Problem with frameworks is their complexity It takes a long time to use them effectively Expensive to software development processes Eg. Model-view controller System infrastructure framework for GUI design Allows for multiple presentations of an object and separate interactions with these presentations MVC framework involves the instantiation of a number of patterns (as discussed earlier under concept reuse). Model-view-controller Application system reuse Reuse of entire application systems By configuring a system for an environment By integrating two or more systems to create a new application. Two approaches covered here: COTS product integration; Product line development. COTS product reuse COTS - Commercial Off-The-Shelf systems COTS systems are usually complete application systems that offer an API Building large systems by integrating COTS systems is now a viable development strategy for some types of system such as E-commerce systems. The key benefit is faster application development and, usually, lower development costs COTS design choices Which COTS products offer the most appropriate functionality? There may be several similar products that may be used How will data be exchanged? Individual products use their own data structures and formats What features of the product will actually be used? Most products have more functionality than is needed E-procurement system COTS products reused On the client, standard e-mail and web browsing programs are used On the server, an e-commerce platform has to be integrated with an existing ordering system This involves writing an adaptor so that they can exchange data An e-mail system is also integrated to generate e-mail for clients. This also requires an adaptor to receive data from the ordering and invoicing system COTS system integration problems Lack of control over functionality and performance COTS systems may be less effective than they appear Problems with COTS system inter-operability Different COTS systems may make different assumptions that means integration is difficult No control over system evolution COTS vendors not system users control evolution Support from COTS vendors COTS vendors may not offer support over the lifetime of the product Product lines (application families) Applications with generic functionality that can be adapted and configured for use in a specific context Adaptation may involve: Component and system configuration; Adding new components to the system; Selecting from a library of existing components; Modifying components to meet new requirements. Product lines specialisation Platform specialisation An application developed for different platforms Environment specialisation An application created to handle different operating environments e.g. different types of communication equipment Functional specialisation Applications created for customers with different requirements Process specialisation An application created to support different business processes Product lines configuration Software product lines are designed to be reconfigured Add/remove components Define parameters, constraints, business processes Reconfigure at two points: Deployment time configuration A generic system is configured by embedding knowledge of the customer’s requirements and business processes Design time configuration A common generic code is adapted and changed according to the requirements of particular customers ERP system organisation ERP systems An Enterprise Resource Planning (ERP) system is a generic system that supports common business processes Ordering and invoicing, manufacturing, etc. Widely used in large companies represent the most common form of software reuse The generic core is adapted by including modules and by incorporating knowledge of business processes and rules Design time configuration Software product lines that are configured at design time are instantiations of generic application architectures as discussed in Chapter 13 Generic products usually emerge after experience with specific products Product line architectures Architectures must be structured in such a way to separate different sub-systems and to allow them to be modified The architecture should also separate entities and their descriptions and the higher levels in the system access entities through descriptions rather than directly A resource management system Vehicle dispatching A specialised resource management system where the aim is to allocate resources (vehicles) to handle incidents. Adaptations include: At the UI level, there are components for operator display and communications; At the I/O management level, there are components that handle authentication, reporting and route planning; At the resource management level, there are components for vehicle location and despatch, managing vehicle status and incident logging; The database includes equipment, vehicle and map databases. A dispatching system Product instance development Product instance development Elicit stakeholder requirements Use existing family member as a prototype Choose closest-fit family member Find the family member that best meets the requirements Re-negotiate requirements Adapt requirements as necessary to capabilities of the software Adapt existing system Develop new modules and make changes for family member Deliver new family member Document key features for further member development Key points Advantages of reuse are lower costs, faster software development and lower risks. Design patterns are high-level abstractions that document successful design solutions. Program generators are also concerned with software reuse the reusable concepts are embedded in a generator system. Application frameworks are collections of concrete and abstract objects that are designed for reuse through specialisation. Key points COTS product reuse is concerned with the reuse of large, off-the-shelf systems. Problems with COTS reuse include lack of control over functionality, performance, and evolution and problems with inter-operation. ERP systems are created by configuring a generic system with information about a customer’s business. Software product lines are related applications developed around a common core of shared functionality. Homework Reading Design Patterns ience) AOP oriented_programming What are pointcuts, jointpoint, advices? Give examples?
File đính kèm:
- Giáo trình Kỹ nghệ phần mềm - Bài 7 Sử dụng lại trong phần mềm.pdf